Army of two game save download xbox 360


















As soon as the B2B scene completes, find a cover immediately and eliminate the enemy troops. Once cleared, approach the fragile-looking pillar and pull it to reach the upper level. Fight your way through the enemies here. Just move slowly but surely. Kill all enemies to update your mission objectives. Man the turrets and spray some hot lead.

Eliminate as many enemies as you can for your extraction chopper to arrive and complete the mission. The welcoming committee is already showering you with bullets and RPGs. Good thing is that you have your sniper rifle equipped. Take out the RPG soldiers next and as many enemies as possible. Eliminate them by shooting at the explosives strapped on their chests.

There is also an achievement for killing a certain number of martyrs as the game calls them and this mission has quite a number of them. After the sequence, find a suitable cover behind and eliminate the incoming enemy troops. There will be martyrs joining the fray as well so be cautious. After eliminating all enemies, collect all the ammo bags they leave and proceed through the tunnel. Your first objective lies here. There is a turret to your right and a bunch of soldiers on the other side.

You must eliminate the enemies there first, before taking out the gunner. You can set your partner in aggressive hold in this cover while you advance and take out the enemies. Make sure to order him to hold defensively to regenerate then toggle it back to provide diversion and covering fire. Flank the gunner by encircling around the cave. Beware of a proximity mine planted along the way. You should hear some ominous beeping. Just use your GPS to locate the mine and shoot it at a distance.

Take out the gunner and place an explosive charge on the M missile to take it down. The briefcase should be sitting in the wooden part of the broken footbridge. Step jump and kill the three guards. Follow the path until you reach the next open area. There is another turret ahead and not to mention some martyrs strategically taking cover, waiting to spring at you any moment.

The opening between the two container vans is the bottleneck here and it is guarded by a turret. You have two options here; first, there is a car wreck to the left. You can detach the door and use it as a shield, approach enemy gunfire and let your partner do the rest. Or, if you want to play it safe, you can head to the right and ask for a boost from your partner. These container vans will provide a good vantage point and cover at the same time.

From there, you can just throw a grenade to take out the gunner, order your partner to advance while you provide fire from above. There are also some guards up the ramp. Dispose them and approach the parachute to base jump. Just hold your left analog stick down to stabilize the chute so your partner can make more accurate shots. Just glide through the cavern until you reach the bunker. If there are still enemies left after the sequence, find some cover and eliminate them.

Enter the hangar to reach your checkpoint and the ability to do some shopping. The hatch will open and enemies will start rushing in. The launch sequence for the missile will be activated at this point.

You have less than a minute to plant your charges and destroy the missile. Try to hold the aggro by scoring some kills to enter overkill mode. As soon as it activates, immediately rush outside towards the missile its just straight ahead from the hatch and plant the charges. Now fight your way around to reach the platforms. Pick up all the ammo you can carry along the way, then proceed to the platforms. A heavily armed guard along with lesser insurgents will appear as well.

Set your partner to aggressive hold and move in to flank the enemy. Beware of the proximity mine planted just after you take the stairs. Take out the guard from behind to clear the area. Both you must push the buttons to open the blast doors then take the elevator down. After getting off from the elevator, find a riot shield. From there, there is a turret to the right so I suggest equipping the shield then encircle the enemies to the left.

Fight your way through be careful of the proximity mine near the open door. Clear out the enemies and open the hatch behind the cover made of wood and metal sheet. Clear out the enemies in the next area.

Since this corridor is pretty narrow, throwing a grenade at the enemies should take out several of them in one explosion. Take the stairs down and find another riot shield.

You can use it if you want, then head out. There will also be enemies on the other side so clear them out easily using potshots from a sniper rifle. Take the stairs down to the right, then straight through the corridor after reaching the bottom floor. The open hatch in the middle is where Hicks is kept.

Before going there, head straight to the end of the corridor. After the scenes, you can just have your partner carry Hicks or the other way around. There will already be four guards waiting at the bottom so you can just take them out from above or just a well placed grenade. Just remember to order Rios to halt when you are taking out enemies. More will follow; so I suggest waiting within the corridor and aim near the base to ambush incoming guards. The next phase of your mission will begin afterwards.

Just use the same tactic of diversion and flanking, and you should be able to take these guys out. You can also look up and kill additional enemies hiding behind cover. To complete this second objective, just find a laptop sitting in one of the crates there.

Examine it to upload the data and complete your secondary objective. There will be two stairs in both sides of the building. You can ascend using any of them. Once you reach the second floor, kill all the initial wave of enemies and a second wave, including a heavy armor and Al Habib himself.

Try to kill as many small fries as possible so that you can concentrate on eliminating the heavy armor and Al Habib. Al Habib sports a Dao-X shotgun; a very powerful weapon up close but can also deal considerable damage on medium distances. Flank him if he is just hiding behind the metal plates in the main walkways. Use grenades if he is cowering within the small room his team originally came out. Approach the control panel of the electronic locked door.

Once ready, examine it and plant the charges on the blinking orange spot. Leave the room and wait. After the explosion and more conversation, mission completes. Samuel Eisenhower in the U. Order your partner to aggressively hold that position while you go behind the tents to the right and flank incoming enemies. You can also take out that gunner and order your partner to advance.

Just use the covers as you move forward; there will be additional enemies that will come out from the barracks so be careful. You can either take the ladder or use the stairs. Find Eisenhower inside the cell. This way, you can easily kill incoming enemies without the risk of them slipping through. That means there are still some enemies below. Kill them all to complete the objective. There are some enemies up ahead.

You can even snipe them from a distance. Just have your partner advance to one of the covers ahead, take your position and eliminate enemies at a distance. If you want it the normal way, just move forward from cover to cover while eliminating enemies.

Beware of the two proximity mines in both walls; use them against enemies by blowing them up. Before entering the next section, take cover because a barrage of bullets will be coming your way, courtesy of the turret placed above the building. Have your partner take the brunt so you can snipe the gunner or just approach the position slowly and use a grenade to flush him out.

Continue clearing the section. Shoot the large gas tank beside the building and the blast will kill the enemies hiding inside. Once cleared, approach the low wall and work with your partner to give you a boost. Kill the guards then quickly pull your partner up. Jump down and find a pickup truck.

Tell your ally to hold while you enter through the building remains to the right and take out enemies as you go. Move past the turret and expect some more enemies behind those concrete blocks. Clear them out, go around the building and take the ladder up. Find a large hole on the floor. Initially, there are two enemies below so drop in and clear them. Make sure that you find a suitable cover quickly. If you managed to kill them quickly, move in to have a direct view of the door. More enemies will appear there so take position just near the stairs and ambush them.

Head outside and open the hatch. Go downstairs and find a riot shield. You may bring this if you want or just proceed. The next area is swarming with enemies. Alternatively, you can just order your ally to aggressively hold the position then kill the enemies yourself. Throwing a grenade in the middle may help you eliminate multiple targets at once.

Just clear the enemies and go upstairs to the left. Find the ladder on the other side of the room and run through the end of the pathway. The briefcase is beside a crate. Climb another ladder to reach the top of the building. From there, equip your special weapon Sniper rifle, RPG or Stinger then aim for the gas tank beside the helicopter.

Shoot it to destroy the helicopter and complete the objective. Kill all the enemies rushing at you and proceed to the open tunnel ahead. Once in control again, follow the road and perform either a co-op snipe or shoot the barrel to kill both guards. Quickly move ahead and man the turret. Waste some more enemies, including some martyrs. You may do this yourself by going uphill to the left and plant the homing beacon.

Watch the short scene and the objective is completed. Once that is done, continue to the small hill first. I suggest taking out the sentry on the tower to avoid too much problem later on. Have your partner regroup at you and order him to aggressively hold the position by the sandbags.

There is a turret to the left and a group of enemies to the front. Fortunately, there is a safe and discreet way of flanking the gunner. Continue left go through the bushes and the fuel tanks. You can then kill the gunner and some insurgents there then take the turret for yourself and lay waste on enemies. In the first section of the base after destroying the bunker, find the tent closest to the wall. The briefcase should be sitting beside the tent itself.

There will also be enemies coming out from the tent near the wall. Once cleared, head to the checkpoint and examine the door. Kill all enemies and head to the tunnel. Continue along the road and clear enemies. As the road turns, enemy turret fire will pour.

Order your partner to advance a few covers ahead then aggressively hold that position. You, for the meantime shall sneak cover- to-cover on the oil depot side of the road. Flank the gunner and kill the remaining guards. Examine the large door ahead to continue to the next area.

You can either proceed to the left or right side. The left side has lesser cover and has a proximity mine as well. Watch out for the enemies that will take the upper platforms and remember not to advance too far ahead. Wait until the heavy armored soldier arrives and flank him. There are two hangars here that you can through to get behind the soldier and kill him. Push the enemies back and put your partner on hold. Go around to the right to find the stairs then eventually the ladder to reach it.

If you are planning on flanking them from the side of the warehouse, make sure to destroy the proximity mine first. Draw them in by placing your partner inside the warehouse and holding it aggressively. Make your way from the other side of the warehouse to flank them yourself. Follow Youssef down the ramp. I suggest letting your partner take their attention while you take them out from above. Youssef will retreat at the back, leading his last batch of soldiers to delay your advance.

He will also send you a heavy armored soldier again. It will be challenge to get at the back of this soldier since the path is too narrow. You will need to target his side or just use a grenade the stun him then shoot his back.

Youssef wields a large chain gun that can take you out immediately if not careful. Use the covers wisely; you can even slip past him and take cover behind the pipes behind him. Kill him to end the mission. To take a shot, make sure to press Down on the D-Pad. They run from the light," says the imaginative Caballero if you ever meet the guy, ask him about his game on suicide.

A minigame was born: When characters get too shot up, they fall down, and it's up to the injured player to rapid-tap buttons to haul ass from a heavenly glow, while the other player moves the analog stick rhythmically to apply CPR. Both characters, whether one is controlled by a real player or not, need to cooperate to survive. No one on the team was sold on this near-death gameplay experience at first.

But Caballero has the advantage of working with an experimentation-friendly development tool called the white box, which lets him whip up working game scenarios--complete with primitive graphics and control schemes--in about a day and show them to the rest of the team for approval.

We can only imagine, considering that one minigame that survived white-box scrutiny has you stuffing a tampon into your shot-up buddy's gushing wound. Plenty of other imaginative concepts survived, too. The characters can chuck ammo to each other when they're low, stand back to back to protect their vulnerable keisters while covering enemies in a degree arc, help each other rappel down buildings, work together to knock over heavy tables and shove them along as portable cover, and carry each other if one is shot the injured man can still shoot while hanging off the other guy's shoulder.

Even standard co-op stuff like sniping as a team or using one player to boost another to a second floor has been livened up. While lifting your partner over a wall, for example, you can use the analog stick to boost him high enough to shoot enemies, thus clearing the way, or lower him a bit to give him cover from their returning fire.

These actions aren't optional. Everything in Army of Two, from the environments and their shoals of physics-based obstacles to its small army of enemies up to 50 on screen at once has been designed to force you to work with your partner--or else. Getting your partner to do what you want is simple enough--just ask him.

All the game's actions are contextual, displaying on a pop-up menu when conditions are right. If you see the option, just say it into the microphone and your A.

In other words, these guys are chatty--and it's up to you to hold up your end of the conversation. We watched the player carry on conversations with his partner, sparking dialogue straight out of a buddy-cop flick. Just as worrying is whether the single-player game will get repetitive, with your A. Joe doll with his string pulled. The team, fortunately, is aware of this potential snafu. But with behaviors and action, you can see the same action times and not get bored of it.

So we're trying to use more animation instead of voiceovers to avoid repetition. It's something that becomes more clear when you realize your A. He'll out-and-out refuse orders to commands that didn't lead to success in the past. And the team is filling the game with lots of opportunities to get on your partner's bad side. Peppering him with friendly fire is the obvious way to do it and earn a little retaliation in the process.

You can bring the roof down on the guy if he happens to stand beneath a crumbling ceiling. And if you really want to push his buttons, you can go beyond these pranks and engage in atrocities that would needle even the most bloodthirsty soldier's conscience. In Army of Two, your partner has a heart. You're a dog-killer. He'll punch you in the face and punish you for your actions. Earning your buddy's trust again, fortunately, doesn't take much effort.

Saving his bacon helps. He'll even offer Punk'd-style payback to settle old scores. Playing with a friend can be exciting, engaging and intellectually stimulating as you and your partner shoot your way through level after level.

The AI does generally do what you need it to mid-battle, but sometimes the computer can get in the way or make silly mistakes that will leave you wishing you had a friend playing alongside you.

The pre-scripted element takes away the feelings of autonomy and tactical thinking that otherwise would see the game reach greater heights. The game that continued the story from the first Army of Two game, The 40th Day is one that is remembered fondly for its unique approach to cooperative, third-person gameplay and fun, bombastic gameplay.

Browse games Game Portals. Army of Two: The 40th Day. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.



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