The Texel Density can be set using a fixed texture size, or you can assign different Advanced UV Normalizer textures and normalize them all at once using their texture size. Flatiron is a unique render-to-texture plugin for 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that accelerates baking of complex scenes in 3ds max.
Using Flatiron you can Unwrap and bake multiple objects into a single texture map without having to manually arrange UV charts or compose rendered maps in image editing software. Flatiron is good for Unwrapping all the objects in a scene, bake them in a single render pass, and get high-quality texture maps. In addition to that, you can Minimize the size of your texture maps by automatically arranging UVs of one or multiple objects perfectly.
Use unique organic, hard-surface, or projection unwrapping methods for superior UV compressions. Flatiron is different from the other UVunwrapping tools here because it has other functions. Using Flatiron you can Unwrap and bake multiple objects into a single texture map quickly and Crunch texture size and optimize your visualizations for real-time 3D machines. One of its important features is the ability to Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.
Flatiron is ideally suited for Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum because working with a large scene can be impossible with some scenes in a game engine. It is an easy solution for packing UV maps by calculating their sizes and proportions and distributing them optimally on the UV plane. UV Packer calculates the perfect quadrature of UV maps, scales them, and puts the pieces together in a mathematically exact way, which is nearly impossible to do manually.
Unwrella is a single-click unwrapping plug-in for Autodesk 3ds Max and Maya. Its main and only function is to instantly create UVs for complex geometries and massive asset collections. The new, terrifying magnitude of upcoming quality 3D requirements is: Unwrella is the only out-of-the-box weapon against this deviance. The main idea behind Unwrella is to create fast and entirely unassisted UVs for light-maps, texture-baking, editing for realtime-engines and batch processing of large numbers of scene assets.
Unwrella draws on over 12 years of experience in worldwide productions. It is the first tool of this kind on the market and it has been stress-tested on millions of assets and polished in heavy production environments. Engineered for contemporary 3D market requirements.
Toolfarm requires javascript to be turned on. Please turn on javascript and reload the page. Home News Freebies. June 9, Share This Post. It comes with a lot of features that make the process of creating UVs faster easier.
For example, you can straighten the UVs using alignment tools. You can do this on both the x and y-axis and you can do it with edges and vertices in addition to islands as well. You can also control the orientation and rotation of the islands and edges to be able to arrange them a certain way. In addition to having the ability to stack different islands on top of each other or unstack them and set the distance between them as well.
In the same vein, you can also match similar islands and make them identical. There are also some interesting features like the ability to check crossing UDIM borders, in addition to having customizable pie menus that enable you to add and remove tools that work best for you. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. How much does it cost Read more…. Image manipulation is a very important aspect of life.
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