Please read and follow the Code of Conduct. Don't have a Microsoft or Xbox Live account? No problem, just create one for free by following the "Create one! Privacy Statement. Search Submit Search. Download the patch by clicking the button below. Click Open to start the installation in the default Age of Empires 3 folder. Q: Can I still use the same sign in information after download the patch?
You will continue to use the same sign in credentials for multiplayer regardless of eso. Q: Is the patch required to play the game? While the patch is not required at this time, it is strongly encouraged to download in order to ensure smooth gameplay if eso.
In the future, eso. Become an Age Insider! New Tech added: Preserved Foods. New Unit added: Buccaneer Ship. These are available only the the Native American civs, and they give the Native Americans a Galleon unit. They look like Privateer Ships and are available first in the Fortress Age.
Buccaneer Ship Stats: wood, coin, 3 build limit, HP, 0. They have a Privateer Ship's audio. New Tech added: Pirate Crews. New Tech added: Stolen Cannons. This is an upgrade for Buccaneer Ships, available after 'Pirate Crews,' which costs wood, coin, and is available first in the Industrial Age to the Native American Civilizations. European Schooners Card: effect changed to give Fishing Boats Asian Schooners Cards: effect changed to give Fishing Boats New Tech added: Colonial Government.
Now properly added to Post-Imperial Techs. Spy cost decreased to coin, siege increased to 12, cover siege increased to 6 and hidden multiplier against Minor Natives increased to 6x up from 4x. All European Royal Guard Techs cost reduced to wood, coin down from wood, coin. Capitalism Card: effect increased to 1. Consulate Capitalism also increased to new level. Colbertism Card: effect increased to 1.
Consulate Colbertism also increased to new level. European wagons are not effected. This was done so that these units do not get stuck in farms and plantations; as it was, they had twice the width of an elephant.
Even elephants also have some pathing problems through Rice Paddies. Working to do to all wagons, travoises and rickshaws. All European 'Royal Decree' Cards now give 1 extra unique tech to their corresponding civilizations: either unit shipment, economic improvement or resource shipment.
These new techs are described specifically for each civilization below. All non-infinite Native Warrior Shipments arrive in 40 seconds instead of 60 seconds. Many Industrial Age unit shipments give more units, plus certain Fortress Age and Colonial Age shipments give more units. Livestock shipments also send Livestock Pen Wagons, and some send slightly more livestock.
Native Embassy cost increased to Bounty increased to 25, kill bounty to That means for every 1 wood gathered, only 0. It has been added to Post-Industrial Techs, since it upgrades a unit means it starts upgraded in Deathmatch games. Jaguar Prowl Knights now have their Colonial Statistics removed, have their cost reduced from food, 30 coin, to 80 food, 50 coin, train points to 35 down from 38 , armor increased to 0.
Jaguar Prowl Knights now have a 0. Puma Spearmen have their hand attack increased to 11 up from Coyote Runner cost reduced to 80 food, 25 wood down from 85 food, 25 wood , attack reduced to 16, cover to 8, and a 1. Champion Coyote Runner Tech: now also changes Coyote wood cost to coin in addition to giving increased attack and hitpoints.
This makes Coyote Runners 80 food, 25 coin, instead of 85 food, 25 wood, upon researching Champion Coyote Runners. This was done to give the Aztecs an extra reasonable lategame counter to Urumi.
Eagle Runner Knights now have a 3. Skull Knight speed increased to 4. Aztec Warchief now has a 2. Colonial Age Chief Politician: now gives food and gives the Warchief the Swashbuckler attack but no longer gives warchief additional combat bonuses. Fortress Age Chief Politician: now gives food and gives the Warchief the Swashbuckler attack but no longer gives warchief additional combat bonuses.
Industrial Age Chief Politician: now gives food and gives the Warchief the Swashbuckler attack but no longer gives warchief additional combat bonuses. Imperial Age Chief Politician: now gives food and gives the Warchief the Swashbuckler attack but no longer gives warchief additional combat bonuses. New Building added: Great Temple. It is first available in Industrial, for wood, coin, with hitpoints, and 40 train points, and auto-gathers 5. Uses already ingame art files.
Tomahawk ranged attack increased to 20, speed increased to 4. Mantlet cost reduced to 65 wood, coin, armor increased to 0. Ram cost reduced to 65 food, 90 wood down from 80 food, wood , train points reduced to 38 down from 45 , speed increased to 4.
Legendary Ram and Legendary Mantlet Techs' cost reduced to wood, coin. Available in the Colonial Age for the Iroquois. Available in Age 3 for Iroquois. Kanya Horseman cost changed from food, 75 wood, to 95 food, 65 wood, train points reduced to 36 down from Bounty reduced to 16 down from Musket Rider cost changed from 55 food, coin, to 60 food, 95 coin.
Big Button Dock Rawhide Covers Tech: cost reduced to food, wood down from food, wood. Big Button Strawberry Festival Tech: cost reduced to wood, coin down from wood, coin. Big Button Maple Festival Tech: cost reduced to food, wood down from food, wood. Big Button Woodland Dwellers Tech: cost increased to food, coin down from food, coin , and gives Longhouses a 0.
This Trickle increases by age: Fortress: 0. Now also added to Post-Industrial Techs. This is the Warchief Healing Tech, which costed wood, coin, and was available in Colonial Age. This is available at the firepit in Industrial Age after researching the 'Order of the Prophet' tech. New Tech: Iroquois Silver Trade. Properly added to Post- Industrial Techs. Travois trainpoints reduced from 30 to With 25 Dancers, a Travois will train in 10 seconds. Axe Rider cost decreased to food, 40 coin, train points reduced to 39, bounty decreased to 19 down from food, 40 coin, 40 train points and 20 bounty.
Dog Soldier bonus against Infantry increased to 2. With 25 dancers, they will train in about 14 seconds. Tashunke Prowler cost reduced to food, 70 coin, up from food, 70 coin , hitpoints increased to up from , armor increased to 0.
Wakina Rifle speed increased to 4. Cetan Bow cost reduced to 65 food, 30 wood down from 65 food, 35 wood. War Club hand attack increased to 12, cover hand attack to 6, and War Clubs now have a 1.
Bow Rider returned to original statistics: food, coin, 40 train points, HP, 0. Heavy Cavalry, 1. Coyotemen, 2. Champion Tashunke Prowlers Tech: turned into a 'shadow' tech. This means that it will auto-upgrade upon hitting Industrial, once Marauders Card has been sent.
Legendary Tashunke Prowlers Tech: turned into a 'shadow' tech. This means that it will auto-upgrade upon hitting Imperial, once Marauders Card has been sent. In order to fit in line with other native-mercenary related shipments. Rocket Shell speed doubled this means that it hits its target twice as fast; this is because it was prone to missing moving targets too much. New Tech Added: Dutch Sawmills. Fluyt hitpoints increased to , cost increased to wood, coin, up from wood, coin , bounty to 70 up from Church Middle Garde: Cost reduced to food down from New Tech Added: Egyptian Mamelukes.
It is first available in Industrial Age, at a cost of coin, and ships 4 Mamelukes. Cuirassiers have their Colonial Statistics removed, but have their caption reduced to 58 down from Ulhan cost changed to 55 food, 95 coin instead of 50 food, coin.
Consulate Czapka Ulhans are also affected. New Tech Added: Hungarian Hussars. It is first available in Fortress Age at a cost of food, and sends 9 Guard Hussars from the Homeland. War Wagons now have their Colonial Statistics removed. Herdable XP auto-gathering for India halved. It is reduced to 0. The Goraksha Card is indirectly nerfed by this change. Colonial Agra Fort no longer ships 2 Sepoys. Sowar hitpoints increased to , cost decreased to 80 food, 75 coin, train points reduced to 34 down from 35 , hand attack increased to 22, trample attack to Multiplier against infantry reduced to 1.
This increased the 1. Mansabdar Zamburack also affected. Sepoy cost reduced to 85 food, 30 coin down from 90 food, 30 coin , hitpoints increased to up from , train points reduced to 33 down from 34 , ranged attack reduced to 24 down from Rajput hitpoints increased to up from , cost reduced to 80 food, 25 wood down from food, 35 wood.
Bounty decreased to This is available in Fortress Age for India. All Elephants X Obstruction radius set to 0.
This should help with their pathing issues I have given them the same width and length as horsemen. Howdah cost changed back to food, coin, bonus against cavalry increased to 3. Now properly have a 2. Flail Elephant hitpoints increased to , armor reduced to 0. Bounty increased to Mahout cost reduced to food, wood, Colonial Statistics removed. Caption increased to Monastery Terror Charge upgrade: cost reduced to food, coin down from food, coin.
Monastary Crushing Force Tech Stomp Upgrade : now costs wood, coin down from wood, coin. Siege Elephant cost reduced to wood, coin, range increased to 30 up from 28 , LOS to 31 up from Build Limit set to Mansabder reworked to new stats.
Mansabdars now have the equivalent of 2. Brahmin are now affected by all Elephant techs and upgrades. Colonial Agra fort: brought back to original statistics. Fortress Agra hitpoints increased to , damage to 50, caption to , range increased to 26, LOS to 32, and anti-ship attack to Industrial Agra hitpoints increased to , damage to 75, caption to , range increased to 28, LOS to 34, and anti-ship attack to Imperial Agra hitpoints increased to , damage to , caption to , range to 30, LOS to 36, and anti-ship attack to Industrial Agra delivers 7 Gurkha and upgrades Delhi Gate upgrade free.
Imperial Agra delivers 14 Gurkha, and upgrades Delhi Gate upgrade free. Sepoy Rebellion Card: now costs wood up from wood. Sacred Fields: build limit set to 1 in Discovery Age, with 10 sacred cow build limit, and 2 in Colonial Age, with 20 sacred cow build limit.
Hand Mortar armor increased to 0. Flying Crow population count reduced to 6 down from 7 , hitpoints increased to up from , damage increased to up from , caption to up from , Range to 22 up from 18 , LOS to 26 up from 22 , multiplier of 2.
Flamethrowers' penalty against Cavalry and Light Infantry reduced to 0. Arquebusier cost reduced to 85 coin down from 95 coin , bounty reduced to Territorial Army made then to food, coin; Imperial Army made then to food, coin. Changdao Swordsmen hitpoints increased to up from Steppe Riders have their siege attack reduced to 22 down from 25 , multiplier against Infantry reduced to 1.
Iron Flail hitpoints increased to up from , hand attack increased to 22 up from 19 , caption to 44 up from 38 , Splash Radius to 2 up from 1 , Trample Damage to 19, caption to 76, and Trample Splash Radius to 3 up from 2. Meteor Hammer hitpoints increased to up from , 1 Area Damage added, with 37 Caption has 29 damage, so this is small, but helps the unit out a lot.
Colonial Giant Buddha: now ships 2 Naginata Riders up from 1. Ashigaru cost reduced to 80 food, 35 coin down from 80 food, 40 coin , hitpoints reduced to down from , speed decreased to to 4. Samurai hitpoints increased to up from , multiplier against villagers increased to 0.
Morutaru attack reduced to down from , caption reduced to down from , bonus against ships increased to 0. Yamabushi and Konna Yamabushi multiplier against cavalry reduced to 4. Ninjitzu-Zakai hitpoints reduced to down from , population reduced to 3, LOS increased to 22 up from 14, in order to match with the Spy unit, which have 22 LOS. Hatamoto Samurai hitpoints reduced to down from , cost reduced to Export down from , hand attack reduced to 42 down from 58 , caption to 84 down from , cover hand attack to 21 down from 29 , caption to 42 down from 58 , bonus against cavalry reduced to 2x down from 3x , bonus against Light Infantry reduced to 1.
Also, Hatamoto Samurai now have a 0. This is because this army only gave 9 Ruyters and 2 Mortars. Dojo hitpoints increased to up from Red Seal Ship Card: effect reduced from 1. Shrine hitpoints reduced to down from Yabusame hitpoints increased to , armor reduced to 0. Strelet Block cost correctly reduced to food, 75 wood down from food, wood , and Strelets now are affected by Russian infantry train points reduction This means that they can train instantly.
Cossack cost reduced to 75 food, 70 coin 75 food, 75 coin , siege attack increased to 17 up from Oprichnik colonial statistics removed. Hand attack increased to 22 up from 20 , bonus against Villagers reduced to 2. Oprichniks now have a hidden 0. Church Westernization Tech: cost changed to coin down from wood. Church Petrine Reforms Tech: cost reduced to coin down from coin.
New Tech Added: Novgorod Pikemen. It is first available in Colonial Age at a price of Coin and sends 13 Pikemen. These Pikemen auto-upgrade to Veteran upon the player hitting Fortress Age. Consulate Tufanci Corps similarly affected. Abus Gun cost changed from 50 food, coin, to 55 food, 95 coin, damage increased to 28 up from 26 , bonus against heavy infantry to 2.
Abus Guns also now have a 0. The initial affect of this is that Abus guns retain their same original damage against heavy infantry units as they did previously, but do not mame Grenadiers or Mantlets. Millet System Tech: now available in Discovery Age once again instead of Colonial Age , costs wood, takes 10 seconds to research, but no longer gives also 2 Settlers instead of Colonial Age, food, wood, coin, 15 seconds to research and 2 Settlers.
New Tech added: Barbary Corsairs. It is first available in Colonial Age, at a cost of coin, and sends 4 Barbary Corsair Mercenaries. Cassador hitpoints increased to 90 up from 88 , ranged attack increased to 18, ROF to 3. New Tech added: Early Artillery.
It ships 2 Falconets at a price of food and is first available in Colonial Age. Lancers have their Colonial Statistics removed, speed increased to 6. Lancers now also have a 1. Consulate Garrochistas are similarly affected. Rodelero hitpoints increased to up from , 1. Consulate Espadachins are affected similarly. Tech Added: Spanish Gold. Costs 1 Homecity Shipment and sends 1 Crate of Coin for every 3 minutes of the game, up to 30 minutes. New Revolution building added: Bakery.
A Bakery is like the Dutch Bank, which, instead of generating gold, generates food. Bakeries gather 3. Bakeries cost wood, coin, and have 2 build limit. NOTE: Bakery building does not have any construction animation, but has sound.
Upon Revolting, Banks Asian version and Bakeries are enabled, with 2 build limit each. Asian version of the bank enabled to fix problems with the Dutch revolution. Forts and all Galleon units can now also train Colonial Militia. Gatling gun hitpoints increased to , cost increased to wood, coin, bombard attack to 33, caption to 66, area to 3, multiplier of 1. Ironclad hitpoints increased to up from , armor to 0.
XP bounty increased to up from Ironclads are now essentially dreadnoughts. Apache Cavalry now have 2. Maya Holcan Spearman and Homecity Holcan Spearman attack increased to 9 up from 8 , bonus against cavalry to 3. For Holcan Spearman, build limit increased to 18 up from 15; Homecity version remains at Incan Huaminca build limit decreased to 9 down from 13 , hand attack increased to 18 up from 15 , cover hand attack to 9 up from 8.
Incan Bolas Warrior build limit decreased to 7 down from 8 , cost changed from 40 wood, 60 food, to 70 food, 30 wood; Volley ROF reduced to 2. Cheyenne Rider cost changed from 60 food, 90 wood, to 70 food, 80 wood. Carib Ambusher build limit reduced to 10 down from Native Iroquois Tomahawk build limit increased to 10 up from 8 , cost changed from 60 food, 40 wood, to 70 food, 30 wood, speed decreased to 4. Native Iroquois Mantlet build limit increased to 6 up from 5.
Nootka Clubman cost reduced to 80 food, 15 wood down from 85 food, 15 wood , hitpoints increased back to up from , armor reduced to 0. Rattan Shield cost changed from 50 food, 60 wood, to 60 food, 50 wood. Tiger Claw and Homecity Tiger Claws cost reduced to 55 food, 45 wood down from 60 food, 50 wood , train points to 23 down from 30 , bounty to 10 down from Chakrams and Homecity Chakram cost reduced to 95 food, 45 wood down from food, 50 wood , armor inceased to 0.
War Elephant and Homecity War Elephant hitpoints increased to up from , cost to food, 90 wood up from food, 70 wood , hand attack increased to 22 up from 20 , caption to 44 up from 40 , trample attack to 22 up from 20 , trample caption to 88 up from 80 , and siege attack to Multiplier against Heavy Infantry reduced to 0.
Bounty increased to 29 up from Dacoit and Repentant Dacoit cost reduced to coin down from , bounty reduced to 20 down from 21 , hitpoints increased to down from , speed increased to 4. Comanchero and Repentant Comanchero hitpoints increased to up from , ranged damage increased to 20, and hand attack of 15 properly added.
Thuggee and Repentant Thuggee speed increased to 4. Outlaw Riflemen and Repentant Outlaw Riflemen speed increased to 4. Repentant Wokou given standard skirmisher multipliers against cavalry and ranged cavalry units. Repentant Barbary Corsairs are also affected. This is to match with Rodeleros a bit more. Jaeger speed increased to 4. Repentant Jaegers are also affected. Black Rider hand attack increased to 27 up from 10 , melee bonus against Heavy Cavalry reduced to 2.
Repentant Black Riders also affected. Swiss Pikeman cost increased to Repentant Swiss Pikemen are also affected. Fusilier speed decreased to 5. Repentant Fusiliers are also affected. Hackapell hitpoints increased to up from , armor reduced to 0. Repentant Hackapells are also affected. Elmeti hitpoints increased to up from , hand attack increased to 55, trample to 42, trample caption to , bonus against Infantry reduced to 2.
Repentant Elmeti are also affected. Arsonist hitpoints increased to up from , cost reduced to down from , train points to 47 down from 50 , speed increased to 4. Iron Troop range increased to 20, LOS to Repentant Iron Troops are also affected.
Jat Lancer hitpoints increased to , hand attack increased to 50 up from 35 , trample to 38, bonus against Infantry decreased to 2. Repentant Jat Lancers are also affected Jats were a bit fragile. Yojimbo hitpoints increased to , ranged attack increased to 45 up from 35 , multiplier against cavalry increased to 3. Repentant Yojimbos are also affected Yojimbos were UP for their cost. Missionary build limit decreased to 5, train points reduced to 20, speed reduced to 6. Priests and Imams have their train points reduced to 20 down from Medicine Men cost reduced to food down from , train points reduced to 15 down from In order to fit in line with other priest units.
Firepit Medicine Men hitpoints reduced to , train points to 12, cost to coin. Surgeon hitpoints increased to , armor to 0.
For Asian civs, Surgeons now cost export down from export. Priests, Imams and Surgeons now have a build limit of They no longer can do this on Post-Industrial Settings. Fixed bug in Deathmatch games where the Japanese Civ did not get sufficient techs. Fixed bug in Deathmatch games where the Chinese Civ did not get sufficient techs. Bug Fix: All Skimisher-type units now have 0. This makes sure they have a proper penalty vs.
Rattan Shields, Tiger Claws, and Disciples. Appropriate multipliers have been added. Fixed bug where the Discovery Travois did not have proper audio. Fixed bug where the Church Wagon did not have proper audio. Fixed bug where the Native Embassy Travois did not have proper audio. Fixed bug where the Church from the Dutch Consulate could not train the Spy unit.
Fixed bug where Homecity Sohei had less damage against Cavalry than regularly trained Sohei. Properly increased to new stats 3. Cavalry, 2. Light Infantry, instead of 2. Cavalry and 1. Light Infantry. Fixed bug with Wokou and Repentant Blind Monks, where they did not have proper penalties against Cavalry or bonuses against Light Cavalry units. These appropriate multipliers have been added, as well as the proper multipliers against AbstractCoyoteMan and xpEagleKnight.
Indian Brahmin now have the 'AbstractElephant' tag, and are therefore affected by all elephant cards. Indian monks also boost each others speed, so with two together, they will have 6. Fixed bug with Mansabdar Urumi cover attack, where the Mansabdar Urumi just had 2 range instead of the standard 6.
Mansabdar Urumi cover siege attack range increased to 6 up from 2. Upped to new Janissary stats. Needs Testing. Fixed bug where Comancheros and Repentant Comancheros did not have proper hand attack.
Proper hand attack added. They are now added to trainable units at the Native Embassy. Fixed bug with Catamaran units: they now have proper attack vs. Fixed bug with Bolas Warriors: they now do proper damage against guardians. Fixed bug with some Post-Industrial techs, which are used for deathmatch games. Also, European civs no longer start with Advanced Arsenal upgrades researched, and Mission Fervor and State Religion techs now properly start researched. It now affects regular Melee mode as well.
Fixed numerous bugs with Iroquois Old Ways shipment. It now takes the proper 60 seconds to ship, standard of all Mercenary shipments. Cree Coureurs now have 0. Arsonists and Repentant Arsonists now have 'Mercenary' tag. Rajput Mansabdar speed reduced to 5. Proper multipliers now added. Asian Consulate Bank hitpoints reduced to , bounty increased to 70, and kill bounty decreased to in order to fit in line with the regular Bank.
Fixed bug with Indian Fish Market Card, where it costed 1 population to ship.
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